
Mickey, Minnie, Pluto, Goofy, Daisy and Donald all hang around the Clubhouse. Mickey leads viewers through stories with play-along and singalong segments. Learning early math skills and identifying shapes, patterns and numbers are all part of Mickey's lessons. Mickey and his pals also play with handy gizmos and gear, including the Mousekedoer, Mouseketools and a transportable device called Toodles.

Everything turns silly when the Clubhouse Silly Switch gets stuck on silly.

There are reports of an ancient mouse-eared stone monument in the Hidden Jungle; Mickey and his pals check it out.

Mickey and Minnie set out to bring some soup to a sick Goofy.

Mickey and his friends try to make their way to Pete's Halloween party at Trick-or-Treat Tower.